showing 14 games

namepublisher(developer)year arrow_downwarddescription
World Championship Racing Gametek? labelminimizeminimize
Rad Racer  Square;Nintendo (Square)1987
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[47]***NES-RC-CAN Rad Racer UPC:0-74299-00988-4, Mattel catalog number:sku:0988, published in Canada
NES-RC-GBR Rad Racer UPC:0-74299-00988-4, Mattel catalog number:sku:0988, published in Great Britain***This is no ordinary game pak. This is Rad Racer. Nintendo's thrilling 3-D video game. Rad Racer comes action-packed with revolutionary 3-D technology and 3-D glasses (they're free inside) that will have you really believing you're in the middle of a cross country rally race-cruising along at 200 miles per hour!Rad Racer takes you through 8 treacherous race courses including the Los Angeles Nightway, the San Francisco Highway and the Grand Canyon. Choose the Ferrari and you'll enter a Super Machine competition where you'll race against Corvettes and Lamborghinis. Select the F-1 Machine and you'll compete against incredibly fast cars. Whether it's Ferrari or F-1, 3-D or Regular mode, Rad Racer's hair-pin curves, dare-devil turns and realistic action will bring home all the fun and excitement of real rally racing. Think you're up to it? Then drivers start your engines. It's Rad Racer!***"Rad Racer" is as much an OutRun clone for the NES as it can get. You race on eight tracks against a time limit with checkpoints. Each of the tracks has different backgroung graphics, there are three tunes to choose from (which can even be changed while driving) and you can choose your car from either a ferrari sports car or a formula 1 style racing car. The game is fast and all elements are decently implemented, but it also feels monotonous at times. Each stage features only one set of car graphics and the incoming "car waves" reminded me often enough of the old game [game=#5165]Enduro[/game].
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Taito Grand Prix: Eikou e no License  Taito (Now Production)1987"Taito Grand Prix" is a pretty unusual and ambitious racing game for the Famicom. It is one of the earliest games featuring tuning and upgrading your car. And that is not all. Between the races you can move around on a kind of overworld and visit different cities. In the cities are shops where you can buy car parts and take part in a few races. You start the game with a mini-van, after finishing low rank races you can upgrade to a ferrari. Successfully beating all courses will give you access to a complete formula 1 season. Content-wise the game offers quite a lot for its time. Gameplay is the usual [url=http://www.uvlist.net/game-10081-OutRun]Out Run[/url], [url=http://www.uvlist.net/game-155-Pole+Position]Pole Position[/url] mix. The games has lots of courses, but sadly they are also repetitive of course. Even the Formula 1 courses take place in the usual low rank areas (desert scenario in Italy?). That damped my initial enthusiasm quite a bit. Controls are ok. So in the end "Taito Grand Prix" was partly ahead of its time and partly just another standard driving game when it comes to the driving action itself.***The game notably allows players to exceed 255 kilometers per hour. 8-bit games must allocate two bytes of memory to exceed the number 255. Most action oriented games of at the time don't bother for any numbers to exceed 255 except for a score; they opted to allocate only 1 byte for any number that goes higher than the number 1.

This cartridge contains Save RAM and appears to have a battery door so that is can be replaced. However, the door is fake.
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R.C. Pro-Am  Nintendo;Hyundai (Rare)1988"R.C. Pro-Am" is a popular early NES racing game featuring remote controlled cars (although you might wonder why they drive easily over 100MPH). The controls work well and the racing is reasonably fun. There are some upgrade methods for your car which is also nice. Despite the good features the game felt a bit bland to me. There are a couple of tracks but they are graphically not very appealing and somehow all too similar. There is also no league mode or something like that. As long as you don't finish last in a race you continue to the next race endlessly with tracks repeating themselves after some time obviously.***
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[52]***Grab your controller and pull up to the starting line. It's you against four other all-star racers in this thrilling Nintendo R.C. racing competition! You'll face hair-pin turns, outrageous curves, oil slicks and rain clouds as you make your way through 32 treacherous courses that will test your driving ability like never before. Along the way, you'll pick up performance boosters like Turbo Acceleration, Sticky Tires and Top Speed taht will help you get to the finish line first. But, if the going gets tough, you'll use your bombs and missiles to knock the competition for a loop to make sure you're the winner! Collect the letters that spell N-I-N-T-E-N-D-O and you'll collect and even more powerful car. Then hop in and enjoy the ultimate in video racing competition, R.C. Pro-Am!***Some US packages have the UPC as 0-45496-63039-0. This is an invalid UPC code and a typo. The correct IPC, 0-45496-63039-3, is on other US packages.

Announced as Pro-Am Racing, but the name was later changed.
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Final Lap  Namco (Arc System Works)1988 labelimageminimize
Super Off Road  Tradewest (Rare)1990Grab the wheel and hit the gas! For the first time ever, race up to 4 players simultaneously with Ivan "Ironman" Stewart's Super Off-Road. Based on the #1 arcade game, this all-out dirt-grinding race is now available for the NES. Watch out for the mud holes, jumps and other obstacles on the 8 different Stadium tracks. From match-offs to spin-outs, Super Off-Road is as close to genuine short-course racing as you can get!***
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[27]***NES-WU-USA published 1990-04 in the USA
NES-WU-? published 1001-03-14 in Europe
This game was not published in Japan.
1 player, 2 players, 3 players, or 4 players simultaneous.

Based on the arcade game. The arcade game was limited to 3 human players and a computer player. In this version, there are always 4 trucks racing and all of them can be human players. The players race around stadium tracks full of obstacles that simulate off-road conditions. Nitros (1-5 each) and money ($10k-$40k each) appear on the course. Players also earn cash for placing. In between races, each player can upgrade their acceleration, suspension, top speed, tires, and stock up on nitros. Coming in last results in a game over, once you've passed race 15. Every track fits on the screen and there is no scrolling. The view is vaguely dimetric 3D. Obstacles do slow down the trucks and in rare cases can even cause an explode if the crash is violent enough.

[b]Controls[/b]
Left/Right, rotate the truck left or right.
A, Accelerate
A released, Brake
A, choose the option indicated by the cursor
A+B, gain a nitro speed boost
B, waste a nitro
Select, choose the option indicated by the cursor
Start, pause the game

This game was advertised as the first 4-player simultaneous action videogame for home systems in Europe and the USA. But I'm pretty sure Atari was first in both countries with [game=#20405]Warlords[/game]

[spoiler=hint AI difficulty;hint AI difficulty]Ivan's truck is white. The AI will drive Ivan's truck based the best performance of the other trucks of the last race. So if you lap Ivan twice, you'll lose the next race. But if you barely win, he'll drive average in the next race.[/spoiler][spoiler=hint AI mistakes;hint AI mistakes]The AI is genuinely able to make mistakes when driving. Including crashing into walls, spinning out, making a wrong turn in criss-cross tracks, and traveling backwards. You can also play dirty and force them into a mistake.[/spoiler][spoiler=hint rubbins racin;hint rubbins racin]As long as two trucks are in contact with each other, they will both continue to slow down and nitro is useless.[/spoiler]
[Zerothis]
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Puss 'N Boots: Pero's Great Adventure Electro Brain (Shouei System)1990Pero is Puss N' Boots of storybook fame and he's caught up in a whirlwind adventure, traveling through time and around the world! True-blue Pero has been "cat-apulted" back through time by the terrible Count Gruemon. Now Pero must cross many dangerous lands to defeat Count Gruemon and recover the Time Machine which will return Pero home. It's a "cat-astrophe!" labelimagesubject
Bigfoot Acclaim Entertainment (Beam Software)1990Get behind the wheel of Bigfoot - King of the Monster Trucks - and drive 14,000 pounds of explosive head-to-head crunching action! First, compete on the most treacherous off-road terrain America has to offer: twisted roads, washed-out bridges, and mud bogs as deep as your truck. Next, upgrade your rig with monster tires, super-charged engines and more. Then, put your pedal to the metal in the toughest events of the monster truck circuit. Caution: Don't blow your engine... Otherwise you'll end up in the junkyard instead of the winner's circle!***
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Mad Max Mindscape1990To understand you must go back, to when the world was powered by the black fuel. For reasons long forgotten, two mighty tribes went to war and touched off a blaze which engulfed them all. Without fuel they were nothing. Man began to feed on man. The gangs took over the highways, ready to wage war for a tank a gas. In the maelstrom of decay, ordinary men were smashed...men like Max -- a man who wondered out into the wasteland. And it was there, in that blighted place, that he learned what it takes to survive.

And now it's your turn. Survive multiple levels of holocaust on the highways, mayhem in the mine-shafts, and anarchy in the arenas. Then face the final challenge -- if you dare.
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Formula One: Built to Win Seta (Winky Soft)1990Win prize money or go gambling in Las Vegas to build up your account... Use the money in your account to make improvements on your car and enter exciting races all over the world! labelimagesubject
Nakajima Satoru - F-1 Hero 2  Kemco;Varie (Human)1991 labelimageminimize
Fisher Price: Firehouse Rescue Gametek (Imagineering)1992 labelimageminimize
Race America  Milton Bradley;Absolute Entertainment (Imagineering)1992UPC 0-18706-20893-4 is used extensively in relationship to the North American version this game and apparently no other products and is a valid code. However, all North American packages I've seen use 0-99451-72206-7***Corvette ZR-1 Challenge by Milton Bradley in 1991
NES-RB-US Race America by Absolute Entertainment, Inc. in 1992-05

A unique take for 8-bit racing. The view switches based on context. Players are put on the starting line in 3Dish side view. This is a drag race, there's potholes to avoid, the winner gets a bonus. After the dash from the standing start, they cars keep rolling and the view switches to third-person split screen. But, the upper split view takes a major portion of the screen. The big view, is for the leading character. The lower split view is for 2nd place. It is very small but other wise an identical camera to the larger view. Red's (Player 1) small view is attached to the left side of the screen while Blue's view is attached to the right. When Red and Blue are close to each other, the view switches again to overhead and they battle for the bigger 3rd person screen.

Races for both versions are City-to-city open road courses in North America and bystanders will have to be dodged. The cities are Boston, New York, Washington D.C., Cincinnati, Detroit, Chicago, Kansas City, Dallas, Denver, and Los Angeles. Each segment of the race ends at one of these cities (except Boston, where the race begins). There are turns and hills. Gas cans on the road need to be picked up, go slower than 100 MPH and run over it. A full tank lasts about 300 miles but varies slightly with fuel efficiency that depends on how the car is driven and the various hills and turns. All the drivers have identical cars but the AI is different. AJ Turbo is the hardest to beat.

Depending on what version you play, you'll be racing Corvettes (European version), Dodge Vipers (North America), or generic vehicles with made-up model numbers that strongly resemble the Corvette or Viper and have identical specs of said vehicles.

[b]Controls[/b]:
[size=120]↑[/size], shift up (must use clutch)
[size=120]↓[/size], shift down (must use clutch)
[size=120]←[/size], steer left (even during the drag race)
[size=120]→[/size], steer right (even during the drag race)
[b][size=60]NO BUTTONS[/size][/b], engage clutch
[b]A[/b], accelerate
[b]B[/b], brake
[b]Start[/b], pause
[b]Select[/b], not used?

Opponents (easiest first):
[list=1][*]Lance Slick
[*]Mike Linguini
[*]Derrick Stetson
[*]Ito Speedo
[*]Va-Va Vroom
[*]Pierre Sedan
[*]Hans Von Brakemann
[*]AJ Turbo[/list]

[spoiler=201 MPH cheat;close cheat]On the first title screen simultaneously hold A+B+SELECT and then hold START. A tone will indicate if you've activated the cheat[/spoiler]
[Zerothis]
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R.C. Pro-Am 2 Tradewest (Rare)19921 player, 2 players. 3 players, or 4 players simultaneous. All players are stuck on the same screen and the view does not change to accommodate stragglers (they are forced along).
[Zerothis]
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